Video Games
I’ve worked on video game projects in a variety of roles - from programming, to game design, to creative direction and even a little 3D art. Check them out!
Asynchrony: An Interactive Minecraft Experience (2021/2022)
My Roles: Creative Director & Producer
Project type: Interactive multiplayer video game/theatre hybrid experience
Software I used: Minecraft & Discord
Producing companies: Monash Uni Student Theatre (MUST) and Sequence Break Productions
Uniting the realms of theatre and video games, Asynchrony saw audience members log into a hand-crafted Minecraft server where they were voice connected to actors and fellow audience members. Together, they played through an original 90 minute interactive story adventure set in a volatile, long-abandonded Minecraft server 200 years in the future.
Asynchrony graphic design by Ryan Hamilton
Plurals (2022)
My Roles: Game Designer, Game Programmer, Visual Artist (3D Modelling and Texturing)
Project type: Virtual experience
Software I used: Unreal Engine 5, Maya 2022, Adobe Substance 3D Painter
Comissioned by: Monash University Sir Zelman Cowen School of Music and Performance
Plurals is a virtual experience taking place within a single bedroom. The experience was created to explore how virtual environment design can represent and evoke conflicting emotions. Specifically, Plurals explores the paradoxical feelings that arose from the way our relationships to our living spaces changed throughout the ongoing COVID-19 pandemic.
Blockout Stadium: Electromagnetic Edition (2022)
My Roles: Game Designer & Programmer
Project type: Multiplayer sport game prototype
Software I used: Unreal Engine 5
Blockout Stadium is a futuristic third person sports game designed for two players. Players use magnets to fly through the air in an attempt to throw the ball through a goal that your opponent has the power to move. Contains destructible terrain, destruction and collision aware particle effects, custom node-based shader and post-processing effects, and multiplayer networking. Created as a solo project for Monash University unit FIT2097: Games Programming 2.
The Little Ice Guy Stealth Game (2022)
My Roles: Game Designer & Programmer
Project type: Singleplayer stealth game prototype
Software I used: Unreal Engine 5
In the middle of outer space, a solitary spaceship flies through the sky, carrying with it a vast hoard of stolen riches from a planet of ice. There is one hope for the people whose livelihood depends on these riches – a brave sprite who has stowed away on the spaceship. Playing as this ice sprite with the ability to freeze both environmental objects and enemies, the player must navigate through different levels of the spaceship, clearing all enemies in their path until they are able to take over the ship and return home. Created as a solo project for Monash University unit FIT2096: Games Programming 1.
Reptillian Rapscallions (2021)
My Roles: Game & Narrative Designer, specialising in level design, mechanics design and documentation
Project type: Singleplayer puzzle game paper prototype
Software I used: Roll20
After discovering a pair of sentient dragon lizards capable of aging and de-aging objects, you, the player, embark on an adventure to save your Mum’s vineyard from destruction by a major farming corporation. You will guide your new friends the lizards to use their powers to solve puzzles all across town, aging and de-aging objects in an attempt to explore the town and find the solution to bringing down the corporation. Created as a group project for Monash University unit FIT2073: Game Design Studio 1.
The Lost Pixie (2021)
My Roles: Game, Mechanics & Level Designer
Project type: Singleplayer metroidvania level design sketches and mechanics design documentation
Software I used: OneNote
In this puzzle-platformer metroidvania, a lone pixie has fallen from her home into the bottom of the ravine, and must traverse through the ravine to return to the world above. Playing as the pixie, the player has the ability to grow plants throughout the world, changing the state of their surrounding environment and platforms they are able to use to navigate. Created as a solo project for Monash University unit FIT2073: Game Design Studio 1.
The Arctic Eye (2021)
My Roles: 3D Character Design, Modelling and Texturing
Created as a solo project for Monash University unit FIT1033: Foundations of 3D
Crystal Caves (2021)
My Roles: 3D Scene Design, Modelling and Texturing
Created as a solo project for Monash University unit FIT1033: Foundations of 3D